Encoding.default_external = "utf-8"

# Require any additional compass plugins here.

# Set this to the root of your project when deployed:
http_path       = "/netcat/admin/skins/v5/"
css_dir         = "css"
sass_dir        = "sass"
fonts_dir       = "font"
images_dir      = "img"
javascripts_dir = "js"

# You can select your preferred output style here (can be overridden via the command line):
# output_style = :expanded or :nested or :compact or :compressed
output_style = :compact

# To enable relative paths to assets via compass helper functions. Uncomment:
relative_assets = true

# To disable debugging comments that display the original location of your selectors. Uncomment:
line_comments = false


# If you prefer the indented syntax, you might want to regenerate this
# project again passing --syntax sass, or you can uncomment this:
# preferred_syntax = :scss
# and then run:
# sass-convert -R --from scss --to sass sass scss && rm -rf sass && mv scss sass


# Make a copy of sprites with a name that has no uniqueness of the hash.
on_sprite_saved do |filename|
  if File.exists?(filename)
    FileUtils.mv filename, filename.gsub(%r{-s[a-z0-9]{10}\.png$}, '.png')
  end
end

# Replace in stylesheets generated references to sprites
# by their counterparts without the hash uniqueness.
on_stylesheet_saved do |filename|
  if File.exists?(filename)
    css = File.read filename
    File.open(filename, 'w+') do |f|
      f << css.gsub(%r{-s[a-z0-9]{10}\.png}, '.png')
    end
  end
end